Parchment
Beta Coming 2026

Strategy civilization at huge scale
Parchment is a large-scale, persistent strategy experience where civilizations rise, clash, and collapse in a shared world that evolves over weeks and months. Players build empires on a procedurally generated map, expanding territory, securing resources, and shaping the political landscape alongside thousands of others. Every decision leaves a lasting mark—cities can be fortified or lost, borders can shift, and power can change hands long after a single play session ends. Strategy unfolds at both the grand and tactical level, blending empire planning with decisive moments of conflict and diplomacy. Seasons reset the world to keep competition fair and fresh, while preserving identity, prestige, and history. The result is a living 4X universe that plays more like a world than a match.
Groundbreaking server tech
At the heart of the game is a custom server engine designed to simulate entire worlds continuously, not just short-lived matches. Each world is organized like a hive: a central “queen” brain keeps the world consistent, while thousands of smaller “worker” pieces handle individual players, units, and systems independently. These pieces only wake up when they have work to do, allowing the world to grow and change without wasting server power. Instead of streaming constant raw data, the server processes clear orders—like movements or strategic actions—and resolves the outcomes centrally and fairly. The world’s state is safely saved and restored over time, ensuring long-term continuity without rollbacks or resets. Put it all together, and we have a strategy world that feels massive and reliable, powered by technology built specifically to never sleep.




From an Industry Veteran
Our development team duo is led by Brandon (alias: Porschiey), who has spent the last 15+ years in the industry working as an engineering lead at Xbox, 343 Industries, Starform, and Azure. Brandon has taken learnings from revitalizing Halo Master Chief Collection, shipping Halo Infinite's UGC/Forge system, and helping Starform become profitable with their first game, Metalstorm.